Friday, May 29, 2009

Christian Challenge Activities Used At Youth Camps

Games can keep kids busy and entertained.


With a group of kids running around, youth camps can get pretty crazy. Fortunately, there are a ton of Christian activities that can keep them busy and entertained, including games, challenges and crafts.


Jericho's Castle


Have the kids stand in a circle. Place a cone in the middle of the circle. This is Jericho's Castle. Pick one of the kids to be Jericho. Jericho stands in the middle of the circle and straddles the cone. Give one kid in the circle a small, inflatable ball. The kids need to try to knock the cone over, thus bringing down the Castle of Jericho. They pass the ball around the circle until one of the kids has a good shot to knock over Jericho's Castle. It is Jericho's job to guard the cone to make sure it is not knocked over. The kid who knocks over the cone then switches places with Jericho to become the new guard.


Bible Trivia


This game requires some preparation. Before you are ready to play, you need to compile a set of Bible questions. Make sure that your questions are relative to the ages of your children. The more questions you can put together, the better. When you are ready to play, split the kids into groups of at least two, depending on the number of kids you have. The idea is to limit the number of groups you have to no more than five. When the groups are established and kids are ready, ask your Bible question aloud. The first group to raise a hand and answer correctly gets a point. The group that reaches 10 points first is the winner.


Rise and Rejoice


Seat the kids around a table or on the floor. Choose four kids to be disciples. Everyone else is sick. Have the kids that are sick place their heads onto the table and cover their eyes with their forearms. No peeking. When the sick kids are settled, instruct the disciples to go around and heal one child by lightly touching the sick child's arm. When a sick child is healed, he is to rise but keep his eyes closed. Once all of the disciples have healed one kid, the leader announces that everyone can open their eyes. One at a time, each healed kid is allowed one guess as to which disciple healed him. If he chooses incorrectly, the disciple is allowed to stay a disciple into the next turn. If he chooses correctly, the healed child then gets to switch places with the disciple, but only after yelling "Rise and Rejoice."







Tags: Jericho Castle, busy entertained, Castle Jericho, Have kids, middle circle, places with, ready play