Wednesday, July 25, 2012

Troubleshoot My Halo Hopper

High-speed electronic paintball markers require an equally fast Halo electronic paintball hopper.


The Halo brand paintball loader is one of the most versatile electronic paintball hoppers. Capable of feeding up to 15 balls per second, the Halo loader was one of the first electronic hoppers to be able to keep up with the rate of fire of electronic paintball markers. However, because of the advanced electronics, the loader can be a bit temperamental. If the loader isn't operating properly during play, it can cause a paintball marker to misfire or not fire at all.


Instructions


Trouble During Game Play


1. Spin the rip-drive wheel under the drive motor if the loader locks up and fails to load paintballs into your marker. Spinning the rip-drive wheel will clear the jam.


2. Open the lid and reach down into the loader if your loader doesn't have a rip-drive wheel (the first versions of the loader did not). Move the paintballs around by hand to release any jammed paintballs.


3. Look at the back of the loader, just above the "On-Off" button. If the LED is blinking red, the loader's batteries are too weak to make the unit operate as designed. Turn off your loader, exit the field and replace the batteries.


4. Examine the feed neck of the Halo hopper where it's connected to your marker. If your marker chopped a paintball or two, the paint may have sprayed back up into the loader. In this case, the Halo's electronic eyes that "see" the paintballs in the feed neck may be covered with paint and require cleaning.


Trouble off the Field


5. Replace the batteries if you cannot turn on the loader, particularly if it has been sitting for awhile. Check the battery wires as sometimes the battery harness wiring becomes crimped and shorted.


6. If the loader doesn't turn on, Check the "On-Off" switch behind the melamine plate on the rear of the loader as these switches can break after heavy use. When the switch is depressed, you should hear a faint "click." No click means that the circuit board in the Halo needs to be replaced.


7. Take the paintballs out of the loader and move the drive cone back and forth with your fingers if the loader is not pushing balls into the marker consistently. The drive cone should be spring-loaded. If the drive cone spins freely, the spring has come loose or it may be broken. Remove the drive cone, reset the spring and re-install the drive cone.


8. Check the loader's instruction manual to enable you to slow down the loader's speed if the loader consistently pushes balls into the marker too far, resulting in chopped balls in the marker's breach. In some paintball markers, the Halo develops so much momentum it pushes paintballs past the marker's detents. In this case, a second ball drops partially into the firing chamber and is chopped in half when the marker fires. Check the marker detents. Replace them if they are worn or missing.







Tags: drive cone, electronic paintball, paintball markers, rip-drive wheel, your marker